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Doug James: Computer-generated sound catches its graphical sibling

(https://soed9-stage.stanford.edu/news/doug-james-computer-generated-sound-catches-its-graphical-sibling)

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Doug James: Computer-generated sound catches its graphical sibling

A professor of computer science and of music uses principles of real-world physics to create synthetic sounds that match computer-generated graphics.
Vector illustration of a rippling sound effect.
Our ears are exquisitely tuned to whether the sound we're hearing matches the images we're seeing. | Shutterstock/Login

Natural sounds in the world around us are based on the principles of physics.

Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James (https://profiles.stanford.edu/doug-james), uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.

His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman (https://profiles.stanford.edu/russ-altman) on this episode of The Future of Everything podcast.


Source URL: https://soed9-stage.stanford.edu/news/doug-james-computer-generated-sound-catches-its-graphical-sibling