Doug James: Computer-generated sound catches its graphical sibling
(https://soed9-stage.stanford.edu/news/doug-james-computer-generated-sound-catches-its-graphical-sibling)
Doug James: Computer-generated sound catches its graphical sibling
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Doug James: Computer-generated sound catches its graphical sibling
A professor of computer science and of music uses principles of real-world physics to create synthetic sounds that match computer-generated graphics.
Natural sounds in the world around us are based on the principles of physics.
Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James (https://profiles.stanford.edu/doug-james), uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.
His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman (https://profiles.stanford.edu/russ-altman) on this episode of The Future of Everything podcast.